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Mobile Devices with Tilt Input

mobile tilt apps

Mobile devices are now widely used for a variety of everyday tasks. However, with the requirement for a small screen, interacting with these devices often proves to be difficult. On-screen buttons are generally closely grouped together making interactions slow and error prone. This is particularly the case in a mobile context where the user’s visual attention may be required elsewhere. The development of new interaction techniques and sensors provide more opportunity for a more continuous form of interaction, allowing closed loop interaction between device and the user’s motions. We're currently looking at continuous interaction techniques for mobile devices using tilt input using the P3C 3DOF tilt sensor from xSens

Haptic Granular Synthesis

haptic granular synthesis

We're looking at the idea of haptic rendering using granular synthesis which is already an established technique for synthesising audio. We're interested here in three main applications areas. Firstly, rendering of probabilistic vector fields for presenting ambiguity and context information to the user. Secondly, the possibility of producing textured virtual objects using granular synthesis is discussed. Thirdly, displaying scatterplot data on haptic devices.

VR Veterinary Medical Simulators

VR veterinary Trainging Simulator

My thesis looked at the design and evaluation of a VR veterinary training simulator. More info can be found at my old website. Currently Steve Brewster and Sarah Baillie are among other things working on the Virtual Cow

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